My boardgame hobby - Feb to Apr 2006

My boardgame hobby - Feb to Apr 2006

9 Apr 2006

Han playing Hansa

Hansa is a Michael Schacht game. Michael Schact has a certain style - most of his games are simple, elegant and clever, like China and Coloretto, which I also own.

Hansa is about trading in the Hanseatic league (northern Germany, Denmark, Scandinavia areas). There is a ship which all players share. Players take turn to move the ship and perform at most one action at each port visited. Actions include buying goods, selling goods and establishing market presence. At game end, goods sold, goods in stock and market presence give victory points.

I wasn't very interested in Hansa when I first read about it, but upon first play (which was at Witch House, Taipei) I found it to be very clever. Rules are simple, but there is a tricky interaction between the actions you can do, and also you need to watch what your opponents want to do. So I bought the game. However after a few more plays I found it to be just alright - not something I'm particularly drawn to. China is still my favourite Michael Schacht game.

This is the first play for Han

Clash of the Gladiators

This is a game Han bought from eBay. Used copy but in good condition. In this game, each player has a few teams of gladiators, each team consisting of 4 gladiators. They fight one another and fight animals. The game ends when only 1 player's team(s) is remaining.

You get to choose the composition of your teams, and each type of gladiator has its own special abilities. The swordsman allow you to roll one more die, the spearman gives you initiative when you fight, the shield bearer protects from hits, the fork guy lets you reroll your dice, the net guy neutralises the power of one of your opponent's gladiators.

Clash of the Gladiators

One interesting thing is this is a Reiner Knizia game. It certainly doesn't feel very "Knizia" to me. Reiner Knizia is one of my favourite game designers.

My wife (red) is attacking me (green).

1 - 2 Apr 2006

Blokus Duo (Travel Blokus), using Blokus pieces

Blokus (and Blokus Duo) is Michelle's current favourite game, having replace Mystery Rummy: Jack the Ripper. We used to play normal Blokus, with her controlling red & yellow and me controlling green and blue. It can be a bit confusing when playing normal Blokus because we need to worry about two colours. We have to play the role of two players at the same time.

Sidetrack a bit... Our preferred colours when playing any boardgame are red for her and green for me. We easily get confused if we don't use our colours because we are too used to it now. Anyway...

Now we play the real two-player Blokus, called Blokus Duo. Rules are the same, except the area is smaller (14 x 14 instead of 20 x 20), and the starting point is coordinates (5, 5) from our respective corners instead of the corner squares. I think I like Blokus Duo more.

And one thing good is a game only lasts about 10-12 minutes.


The weekend of 31 Mar 2006 to 2 Apr 2006 was a great boardgaming weekend (I took a one-day leave on Friday). Simon was in town. Jeanne joined to play, and Yeong Shin, an old friend whom I haven't met for some time, & his girlfriend Joey also joined.

This was my first time playing my copy of Amun-Re. I've played twice on the internet, and it was those two games that convinced me to buy a real version.

In this game you employ farmers, you build pyramids, you sacrifice to the god Amun-Re so that He will bless the Nile flooding and your harvests. Auctions are an important part of the game and there are some twists to them in this game. E.g. when bidding for a province, if you get outbid by another player, you cannot immediate raise the bid for the same province. Instead, you are forced to bid for a different province. Only if you also get outbid in the other province, you can come back to bid for the first one. Tricky!

Left to right: Michelle, Jeanne, Simon


Look at all the nice pyramids!

In the middle of the game, all the farmers and the ownership markers of the provinces get swept away. All players lose all their provinces, and the bidding for provinces start again in the 2nd half of the game. However the pyramids and building stones remain, which makes evaluating the provinces more interesting.

At the BoardGameGeek website there is a very well known session report on Amun-Re. Session reports are where people describe a game being played and what happened during the game. It's very useful to get a feel of the game and helps in deciding whether it's a game you'd like. This particular session report is quite entertaining.

Lord of the Rings

Yeong Shin is an old friend from secondary school whom I have not met up with for some time although he is also working in KL. He has played some games with me only once before. It's my first time meeting his girlfriend Joey, so she's new to boardgames. We started with Bohnanza, which was lively and engaging.

After that (past midnight) I decided to teach them Lord of the Rings. It's my first time playing with 5 players. Since Simon & Jeanne have only played once, and Yeong Shin & Joey are new, we played the very easy level (Sauron at 15). The first few scenario boards seemed too easy and everyone seemed to be doing alright, but at the last scenario board Mordor things turned bad. We nearly lost the game due to reaching the last event on the event track. We managed to win without any hobbit getting killed.

Left to right: Jeanne as Merry, Simon as Pippin, Joey as Fatty (there IS such a character in the book), Yeong Shin as Frodo

Lord of the Rings

This was just before drawing the tile which could have lost us the game, if it were an event tile.

Left to right: Joey as Fatty, Yeong Shin as Frodo, me as Sam, Jeanne as Merry

Lord of the Rings

At the end of the Moria scenario (2nd last), we managed to maneuver Fatty (orange) to become the ringbearer, because he (well, she, since Joey was playing Fatty) was the least corrupted at the time. So we were quite confident that we could win when we started the Mordor scenario. But we were hit by event after event (events are usually bad) and barely managed to reach Mount Doom to destroy the One Ring.

Feb 2006 - Mar 2006

Elasund: The First City of Catan

Elasund is by Klaus Teuber, designer of the well-known The Settlers of Catan. If fact, Elasund is based on a book which is in turn based on the Settlers of Catan game.

Elasund is just slightly more complex than Settlers of Catan. It is definitely more vicious. Although you can't trade resources, there is still significant player interaction because you can use other people's permits (against their will, of course) and build over other people's buildings.

This photo shows the early stage of a two-player game.

Elasund: The First City of Catan

This is near the end of the game. All those cubes placed on the board means victory points achieved. Similar to Settlers of Catan, everyone races to reach 10 VPs. There are multiple ways of gaining (and losing) VPs - building on squares with windmill icons, building certain buildings, building the church, building walls.

Another similarity is rolling two dice. However the luck factor seems to be less.

6 Nimmt! a.k.a. Category 5 a.k.a. 龙卷风 a.k.a. 牛头牌

My sister likes Category 5 a lot. The whole family playing boardgames / cardgames on a Sunday morning - now that's quality time. :-) This was on Sun 5 Mar 2006 - the day after Shee Yun's birthday celebration. The whole family stayed home the whole day playing games and finishing up the food which we couldn't finish during the party.


Now this is a miracle - we actually managed to get my father to join us to play. My sister and I have tried to persuade him many times before but were unsuccessful. He even got a bit philosophical about Blokus, stating that it's like a game of international relations, and also complaining that it shouldn't be called Blokus because it's not really about blocking.


When I first played Blokus, my strategy was just to block others as much as possible. After a while, I thought it was actually not that important to block others. It is actually more important to make sure you can work around other's and continue to expand. So I intentionally do not block others. Instead I place my piece in such a way that I can have more "corners" to continue placing other pieces, and at the same time I don't block my opponent. And then after a while, I thought both are important - you should get spots for expansion AND at the same time block your opponent as much as possible.

Now Michelle has a yet different strategy. Just build in your own area first and let others come to you. As they approach, you can plan how to use your pieces to fill in the blanks they leave behind. I have yet to try this, but she has been very successful with it.

Through The Desert

I actually self-made this game when I was in Taiwan. Now that I think back about it, I'm amazed I spent so much effort doing it. I actually self-made quite a number of Reiner Knizia games using cheap playing cards, Go (围棋) pieces, Microsoft Powerpoint, generic game pieces etc. I did Samurai, Through the Desert, Battle Line, Modern Art, Ra. Ra was the toughest to make. It has about 200 tiles. Now I own real copies of Ra, Through the Desert and Modern Art.

Now I have bought a copy of Through the Desert by auction. The price was cheaper than retail price in Malaysia and also cheaper than if I buy from USA.

I like Through the Desert a lot. Reiner Knizia describes it as "It's like life. You have many choices, but you can't have everything. You need to choose what you want to be."

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☦⠠⁨‾業楮畭呭牨獥潨摬⤩਻⡽⤩⤩਻ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笊 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨潆瑯牥摁⤢਻††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻††⹢灡数摮桃汩⡤⥦਻††⹦瑳汹⹥楤灳慬⁹‽戢潬正㬢 †搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬潣䙳潯整䅲楤牆浡❥⸩牳⁣‽⼧摡⽭摡是潯整䅲⹤晩慲敭栮浴❬਻††ਊ †ਠ††⼯䐠䵏䤠橮䄠੤††昨湵瑣潩⡮獩牔汥楬⥸ †笠 †††瘠牡攠㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††攠献祴敬戮牯敤⁲‽〧㬧 †††攠献祴敬洮牡楧‽㬰 †††攠献祴敬搮獩汰祡㴠✠汢捯❫਻††††⹥瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††⹥瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††⹥瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††攠献祴敬瀮摡楤杮㴠〠਻††††⹥瑳汹⹥楷瑤⁨‽㌧〰硰㬧ਊ †††瘠牡椠䉳潬敫䉤䑹浯楡‽畦据楴湯
牨晥⤠ †††笠 †††††瘠牡戠潬正摥潄慭湩⁳‽ਜ਼††††††††愢慮祮灡牯ㅮ〳〰琮楲潰⹤潣≭ਬ††††††††砢硸潰湲硸⹸牴灩摯挮浯ਢ††††††㭝 †††††瘠牡映慬⁧‽慦獬㭥 †††††ਠ††††††潦⡲瘠牡椠〽※㱩汢捯敫䑤浯楡獮氮湥瑧㭨椠⬫⤠ †††††笠 †††††††椠⡦栠敲⹦敳牡档
㴾〠⤠ †††††††笠 †††††††††映慬⁧‽牴敵਻††††††††੽††††††੽††††††敲畴湲映慬㭧 †††素ਊ††††慶⁲敧䵴瑥䍡湯整瑮㴠映湵瑣潩⡮洠瑥乡浡⁥਩††††੻††††††慶⁲敭慴⁳‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥洧瑥❡㬩 †††††映牯⠠㵩㬰椠洼瑥獡氮湥瑧㭨椠⬫਩††††††⁻ †††††††椠⡦洠瑥獡楛⹝敧䅴瑴楲畢整∨慮敭⤢㴠‽敭慴慎敭⤠ †††††††笠ਠ††††††††††敲畴湲洠瑥獡楛⹝敧䅴瑴楲畢整∨潣瑮湥≴㬩ਠ††††††††⁽ †††††素 †††††爠瑥牵慦獬㭥 †††素 †††ਠ††††慶⁲敧䍴浯敭瑮潎敤⁳‽畦据楴湯爨来硥慐瑴牥⥮ †††笠 †††††瘠牡渠摯獥㴠笠㭽 †††††瘠牡渠摯獥⁁‽嵛਻††††††慶⁲牰晥牥敲乤摯獥楌瑳㴠嬠愧Ⱗ✠❣‬戧崧਻†††† †††††⠠畦据楴湯朠瑥潎敤味慨䡴癡䍥浯敭瑮⡳Ɱ瀠瑡整湲਩††††††੻††††††††晩⠠⹮慨䍳楨摬潎敤⡳⤩ †††††††笠 †††††††††椠⁦渨琮条慎敭㴠㴽✠䙉䅒䕍⤧ †††††††††笠 †††††††††††爠瑥牵慦獬㭥 †††††††††素 †††††††††映牯⠠慶⁲⁩‽㬰椠㰠渠挮楨摬潎敤⹳敬杮桴※⭩⤫ †††††††††笠 †††††††††††椠⁦⠨⹮档汩乤摯獥楛⹝潮敤祔数㴠㴽㠠
☦⠠慰瑴牥⹮整瑳渨挮楨摬潎敤孳嵩渮摯噥污敵⤩਩††††††††††††੻††††††††††††††慶⁲牡慥慎敭㴠瀠瑡整湲攮數⡣⹮档汩乤摯獥楛⹝潮敤慖畬⥥ㅛ㭝 †††††††††††††渠摯獥慛敲乡浡嵥㴠渠਻††††††††††††੽††††††††††††汥敳椠⁦渨挮楨摬潎敤孳嵩渮摯呥灹⁥㴽‽⤱ †††††††††††笠 †††††††††††††朠瑥潎敤味慨䡴癡䍥浯敭瑮⡳⹮档汩乤摯獥楛ⱝ瀠瑡整湲㬩 †††††††††††素 †††††††††素 †††††††素 †††††素搨捯浵湥⹴潢祤‬敲敧偸瑡整湲⤩਻ †††††映牯⠠慶⁲⁩湩瀠敲敦牲摥潎敤䱳獩⥴ †††††笠 †††††††椠⁦渨摯獥灛敲敦牲摥潎敤䱳獩孴嵩⥝ †††††††笠 †††††††††椠⡦椠味敲汬硩☠…潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤⤠ †††††††††笠 †††††††††††渠摯獥⹁異桳渨摯獥灛敲敦牲摥潎敤䱳獩孴嵩⹝慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⥥਻††††††††††੽††††††††††汥敳 †††††††††笠 †††††††††††渠摯獥⹁異桳
潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝⤠਻††††††††††੽††††††††੽††††††੽††††††敲畴湲渠摯獥㭁 †††素 †††ਠ†††† †††瘠牡瀠潲数乲摯⁥‽畮汬਻††††慶⁲牡慥潎敤⁳‽敧䍴浯敭瑮潎敤⡳渠睥删来硅⡰✠慞敲⁡祔数∽牡慥⡟屜⭷∩‧
㬩ਊ††††潦⁲瘨牡椠㴠〠※⁩‼牡慥潎敤⹳敬杮桴※⭩⤫ †††笠 †††††瘠牡愠㴠瀠牡敳湉⡴敧䍴浯異整卤祴敬愨敲乡摯獥楛⥝眮摩桴㬩 †††††椠⁦⠨⁡㴾㌠〰
☦⠠⁡㴼㐠〰⤩ †††††笠 †††††††瀠潲数乲摯⁥‽牡慥潎敤孳嵩਻††††††††牢慥㭫 †††††素 †††素ਊ †††瘠牡瀠潲数瑲乹浡⁥‽敧䵴瑥䍡湯整瑮∨牰灯牥祴⤢簠⁼慦獬㭥 †††椠⡦椠味敲汬硩☠…瀨潲数乲摯⥥⤠ †††笠 †††††攠献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††††瀠潲数乲摯⹥湩敳瑲敂潦敲攨‬牰灯牥潎敤昮物瑳桃汩⥤਻††††੽††††汥敳椠⡦椠味敲汬硩☠…⠡瀠潲数乲摯⁥

⼯匠慬⁰桴⁥摡攠敶瑮潨杵瑨琠敨敲椠⁳潮愠潬慣整⁤汳瑯 †††笠 †††††攠献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††††攠献祴敬挮獳汆慯⁴‽渧湯❥਻††††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††††摣癩愮灰湥䍤楨摬
⁥㬩 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††††汥敳椠⡦℠獩求歯摥祂潄慭湩
਩††††੻††††††慶⁲湩䙪㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††††椠橮⹆瑳汹⹥潢摲牥㴠✠✰਻††††††湩䙪献祴敬洮牡楧‽㬰 †††††椠橮⹆瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††††椠橮⹆瑳汹⹥獣䙳潬瑡㴠✠潮敮㬧 †††††椠橮⹆瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††††湩䙪献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††††湩䙪献祴敬瀮摡楤杮㴠〠਻††††††湩䙪献祴敬眮摩桴㴠✠〳瀰❸਻††††††湩䙪献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧ਊ††††††晩
⁢☦⠠℠獩牔汥楬⁸籼⠠琠灹潥⁦獩牔汥楬⁸㴽∠湵敤楦敮≤⤠⤠⤠⼠ 汁瑯敨⁲牴灩摯瀠潲獰 †††††笠 †††††††瘠牡挠楤⁶‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨楤❶㬩 †††††††挠楤⹶瑳汹⁥‽眢摩桴㌺〰硰活牡楧㩮〱硰愠瑵㭯㬢 †††††††挠楤⹶灡数摮桃汩⡤椠橮⁆㬩 †††††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††††⁽ †††素 素
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