My boardgame hobby - Sep to Nov 2006

My boardgame hobby - Sep to Nov 2006


Oct - Nov 2006

China

My colleagues Russ and Soong came to play during the Raya break (25 Oct 2006). Russ has played a few times before. First time for Soong (well, since the last time we've played Axis & Allies / Samurai Swords together many years ago). We played Lost Cities, China and Ticket To Ride. Now Soong is interested to get Ticket To Ride for his nieces/nephews. Good job to me in spreading the word!

Russ, Soong


Prophecy

5 Nov 2006. Didn't manage to find any other kaki, so Han and I gave Prophecy a go. This is a role-playing game with a fantasy theme. You start with some basic capabilities, and go around killing monsters / fulfilling quests / meeting people / do training etc to make yourself stronger and smarter. The objective of the game is to collect artefacts (by defeating big mean monsters guarding them.

The Paladin guy in the middle, that's me


Prophecy

In the standard game, to win you need to get 4 out of the 5 artefacts, which means even if you choose not to fight other players and focus on other monsters, you eventually will have to fight them in order to rob the artefacts from them (or they will fight you to take yours). We played with a variant - the first to get 3 artefacts win. So it's a slightly shorter game.

I start with physical strength level 4 and willpower (also = magic power) at level 4. Those beautiful gems represent money (yellow), experience (green), strength (red) and willpower (blue).


Prophecy

Han won the game with three artefacts against my two. I was slower to switch from "make myself stronger" mode to "race to get artefacts" mode.

It's a very colourful board, and there are lots of cards! They represent events, weapons bought, monsters to fight, various encounters, skills to be learnt etc. The 5 artefacts and the 2 monsters guarding each of them (one big one small) are placed on those dark clouds near the edge of the board.


Star Wars: Epic Duels

12 Nov 2006. Star Wars: Epic Duels is a quick, simple, fun game about, well, fighting! Each player controls a team of characters and your objective is to defeat the other player's main character. When playing with multiple teams, you need to defeat all your opponents' main characters.

Team A: Darth Maul team + Anakin Skywalker team (Padme is the minor character) played by Han. Team B: Jango Fett team played by me (minor character is the female bounty hunter which was already killed by the time I took this photo) and Obiwan Kenobi team played by Chee Seng.


Star Wars: Epic Duels

Each turn is very simple. Roll a die to move (if desired), and take two actions. The two actions can be any combination of drawing a card, attacking (by playing a card), or healing (by discarding an unusable card). The cards consist of normal attack/defend cards (most have an attack and a defend value, but some have only an attack or only a defend value), and special cards which allow special actions, usually unique for the character.

When being attacked, you can decide to try to defend by using a card from your hand (one with a defend value), or decide not to defend. The injury you take is opponent's attack value minus your defend value.

Chee Seng and Han


Star Wars: Epic Duels

You have one main character and one or two minor characters. Your card deck is about two thirds for the main character, and one third for the minor character(s). Cards can only apply for the character they are for. If that character is dead, they can be used to heal the other character (by one life point).

Han (not Han Solo)


Star Wars: Epic Duels

I quite like this game. Although sometimes you can be screwed by bad luck with your cards, this is a short and light game so no need to feel frustrated. There are twelve different teams, 6 teams are bad guys, 6 teams are good guys. But any team can fight any team, not necessarily good vs bad. And these characters are from all 6 Star Wars movies, from Luke Skywalker to Darth Vader, Darth Maul to Jango Fett.

Cornered, literally


Star Wars: Epic Duels

I had a terrible game playing Luke Skywalker. Chee Seng played Han Solo and was on the same side as me. Han played Emperor Palpatine and Ricky played Count Dooku and they were on the other side. Luke is strong offensively and weak in defence. Unfortunately he was the target of the Emperor's special powers and kept being forced to discard cards. So I spent my turns doing nothing much but drawing cards. Luke died young.

The good friends happened to be on the same side - Princess Leia, Chewbacca, Luke Skywalker, Han Solo. Naturally, Luke and Leia are one team and Han Solo & Chewbacca on the other.


Wallenstein

Wallenstein is a rare type among German games. It has war as the main theme. The background is the Thirty Years War (but in the game you only play 2 years). You get to build palaces, build churches, build trading houses, tax your people, harvest grain, build up your armies, and, of course, you get to wage war. At the end of each winter, you score victory points for each province you own, each building you own, and for having the most of each type of building within each of the five regions. So, in a way, this game is a lot about building, and conquering lands with buildings.

Chee Seng, Han, Ricky. I had completed my planning for this round so I could take the photo.


Wallenstein

In each round you can execute up to ten actions, however each action can only be executed in one of your provinces. You plan secretly in which province you want to execute which action, or you may not execute an action at all (because you don't want to, or because you don't have enough provinces to do all actions, or you can't afford it).

I can't play green in this game because green cubes represent unhappy peasants. The green counters indicate unhappy peasants, i.e. provinces which have been taxed or where grain has been confiscated for military purposes. If I were a peasant I'd be upset too!


Wallenstein

The order in which actions are executed is randomly determined each round. When you do your planning you only know the order of the first five actions. The order for the remaining five is unknown and will only be revealed one by one as the earlier actions are executed. So planning can be tricky. If you are counting on taxation to occur first so that you can use the money to raise troops, you plan will be foiled if the raise troops action turns up too early (or, worse still, your province gets conquered even before you can tax or raise troops).

Ricky. "Damned... I can't train soldiers AND attack in the same round."

That's the cube tower in the foreground. This is a unique feature of this game. Battles are resolved by throwing attacking and defending armies (wooden cubes) into the tower. There are two platforms inside, with holes. Some cubes will get stuck in there, and some cubes stuck there previously may get knocked out. The winner of the battle is determined by who has more cubes coming out.


Wallenstein

We started the game with our positions mostly quite dispersed, especially Chee Seng's and mine. Ricky's provinces were slightly concentrated in the central region, and Han had more concentration in the west. I played the game in an opportunistic way - I didn't build much and tried to build up my army to conquer others' provinces with nice juicy buildings. I attacked whatever looked tempting, regardless of who it was, sometimes taking risks, and resulting in all buildings being destroyed (when the outcome of a battle is a draw, it means mutual destruction and all buildings will be destroyed). I probably made too many enemies.

Early stage of the game. Han yellow, Ricky red, Chee Seng blue, me brown.


Wallenstein

I was the leader (by 1 point) in mid game, but my 2nd half went very badly. I ended up a distant third. Maybe I should have tried to consolidate my provinces and build a stronger power base, instead of being too opportunistic and going in all directions. Too many battles (whether launched by myself or others) destroyed my holdings.

At end of the game. Han yellow winner, Ricky red 2nd place, me brown 3rd, Chee Seng blue last.


Sep - Oct 2006

Tower of Babel

Tower of Babel is about building the eight wonders of the world. Eight? Why eight? Well, in the game you will at most be able to build seven actually. The "eighth" wonder is the Tower of Babel. The other seven are the original seven wonders of the world.

There are many interpretations of the seven wonders of the world, but the original list is actually only contains the wonders in the Mediterranean and Middle East. Later this list gets updated by different people, to contain other wonders like the Great Wall of China, Taj Mahal, etc. But actually there is no definitive updated list (as far as I know). Only the original one is the definitive one.

Michelle, Jeanne and Han


Tower of Babel

The rules to the game are actually quite simple. On your turn you have two choices - to attempt to build a portion of a wonder, or not to do so. If you decide to attempt to build, then you will be asking contributions from others to assist you. Deciding whether to contribute, deciding to accept or to reject an offer, all have implications on scoring victory points. There are multiple ways of scoring. Despite the simple rules, I think this game is not for beginners. You need to see all the implications of your actions, and you have to watch what your opponents are doing.

Some say the game is a bit boring, but I think it's alright. Having played it 5 times, I still can't say I've mastered the strategies.


Villa Paletti

When this game won the 2002 Spiel des Jahres award (the prestigious Game of the Year award in Germany), many people complained, because that year's favourite was Puerto Rico, which is still the Number 1 ranked game at www.boardgamegeek.com. Villa Paletti is a dexterity game, something like Jenga. Definitely very different from Puerto Rico. Puerto Rico is a deep strategy game and Villa Paletti is a family / party / children's game.

In this game players are building a structure. Each player has pillars in his/her own colour. As the pillars run out, you need to take your pillars from a lower level and move them to a higher level, so that you can build further up. Thus the structure gets more and more unstable. When it all comes falling down, the winner is determined by whoever has the highest valued pillars (different shaped pillars have different values) on the top floor just before the collapse. Of course, the person who caused the collapse automatically loses.


Viktory II

Han brought Viktory II, his new purchase, on 8 Oct 2006. Kew, Lew and Theng were able to join us, so we went for this multiplayer wargame. It was the first time Lew and Theng visited my house.

In Viktory II, you explore new lands, settle them by establishing towns, upgrade your towns to cities, build troops, and, of course, you fight. Like Risk, you win by killing off all your opponents. One thing special in this game is your troops don't die in battle. They get regenerated at the end of your turn. You only lose troops when you lose your cities / towns. So this game encourages fighting because you don't need to worry about exhausting your troops.


Viktory II

Lew and Theng rallied everyone to fight Han from the start of the game. Poor Han, being their old friend and the game owner, was the target from the get-go. He had good starting terrain and played well, but was no match against 3 fronts (I was a bit further from him and didn't attack him much).

I started my offensive when both Han and Kew were quite weakened. I attacked Lew, who was next to me. But it was no good. After the initial success, my gains were quickly lost as Lew counter-attacked with his stronger forces. Later after Lew and Theng have jointly eliminated Han, Theng betrayed his long time ally Lew. Lew being stuck between me (no threat to him but just slowed him down a little) and Theng (the strongest, after the very successful initial offensive), surrendered, and we called the game.

Han, Kew, Lew, Theng


Viktory II

"You take this city, and then I take this city"

Lew, Theng


Viktory II

My little green country and little green men in a corner, on a peninsula. Not good for expansion at the beginning of the game.


Verrater / Traitor

Playing Verrater (Traitor) in Kuching. This is a game I home-made, because it is out of print. I used a Chinese theme instead of the original Scottish highland theme. I used some pictures from the "Romance of the Three Kingdoms" PC game, some from the "Age of Empires II" PC game, and some from the "Emperor: Rise of the Middle Kingdom" PC game.

I did very poorly in this game. My score at the end of the game was exactly zero, nil, zip, kosong.

Alicia, Chee Seng, Ricky, Cin Yee


Verrater / Traitor

Verrater (Traitor) is a bit simpler than Meuterer (Mutineer), its younger brother game, which I own. I downloaded a free computer version and tried it a few times, and liked it. So I decided to make it myself. However after that crushing defeat, I'm having a bitter taste in my mouth. Maybe one problem with this game compared to Meuterer is that the alliances are less volatile. At most one person can be the traitor in any round. That's why I was stuck at the bottom - I always remained in the losing alliance. In Meuterer, only the captain has no choice. The other players can either start a mutiny (or help the mutineer), help the captain, or stay out of the fight. So, in terms of alliances Meuterer is more flexible.

Well, maybe I've just played poorly and had I played better, would have got myself out of that hole.


Verrater / Traitor

In Kuching for Ah An's wedding, I managed to play quite many games, with Chee Seng, Alicia, Ricky and Cin Yee. I brought Verrater, Bohnanza, Ca$h 'n Gun$, Sticheln and Pickomino. Chee Seng brought King Me and Saboteur. So happened that we had quite a few games with a "traitor" element, and thus the fun of double-guessing. Verrater, Ca$h 'n Gun$ (with the undercover cop variant) and Saboteur all had this element.

Here's one description of one of our games of Ca$h 'n Gun$ at my blog.


Bohnanza

"I want your stink bean!"

Alicia, Chee Seng


Bohnanza

"You gotta trust me! I'm your husband. So of course you should trade with me instead of him."

Ricky, Cin Yee


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੻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹启䥒㍟〰㉘〵摟灦Ⱗ嬠〳ⰰ㈠〵ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㐰㔱ㄹ㘲〭⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶剔彉扡癯彥㈷砸〹摟灦Ⱗ嬠㈷ⰸ㤠崰‬搧癩札瑰愭ⵤ㐱〵〲ㄴ㤵㈱ⴶ✱⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹启䥒扟汥睯㝟㠲㥸弰晤❰‬㝛㠲‬〹ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㐰㔱ㄹ㘲㈭⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧異慢獤⤨攮慮汢卥湩汧剥煥敵瑳⤨਻†朠潯汧瑥条攮慮汢卥牥楶散⡳㬩 ⥽਻⼼捳楲瑰ਾਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴‾⠊畦据楴湯椨噳਩੻††晩
椡噳⤠ †笠 †††爠瑥牵㭮 †素 †瘠牡愠䵤牧㴠渠睥䄠䵤湡条牥⤨਻††慶⁲祬潣彳牰摯獟瑥㴠愠䵤牧挮潨獯健潲畤瑣敓⡴㬩 †瘠牡猠潬獴㴠嬠氢慥敤扲慯摲Ⱒ∠敬摡牥潢牡㉤Ⱒ∠潴汯慢彲浩条≥‬琢潯扬牡瑟硥≴‬猢慭汬潢≸‬琢灯灟潲潭Ⱒ∠潦瑯牥∲‬猢楬敤≲㭝 †瘠牡愠䍤瑡㴠琠楨⹳祬潣彳摡损瑡来牯㭹 †愠䵤牧献瑥潆捲摥慐慲⡭瀧条❥‬愨䍤瑡☠…摡慃⹴浤穯
‿摡慃⹴浤穯㨠✠敭扭牥⤧਻††晩⠠桴獩氮捹獯獟慥捲彨畱牥⥹ †笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欢祥潷摲Ⱒ琠楨⹳祬潣彳敳牡档煟敵祲㬩 †素ਠ††汥敳椠⡦摡慃⁴☦愠䍤瑡昮湩彤桷瑡਩††੻††††摡杍⹲敳䙴牯散偤牡浡✨敫睹牯❤‬摡慃⹴楦摮睟慨⥴਻††੽†† †映牯⠠慶⁲⁳湩猠潬獴਩††੻††††慶⁲汳瑯㴠猠潬獴獛㭝 †††椠⁦愨䵤牧椮即潬䅴慶汩扡敬猨潬⥴਩††††੻††††††桴獩氮捹獯慟孤汳瑯⁝‽摡杍⹲敧却潬⡴汳瑯㬩 †††素 †素ਊ††摡杍⹲敲摮牥效摡牥⤨਻††摡杍⹲敲摮牥潆瑯牥⤨਻⡽昨湵瑣潩⡮
੻瘊牡眠㴠〠‬⁨‽ⰰ洠湩浩浵桔敲桳汯⁤‽〳㬰ਊ晩⠠潴⁰㴽猠汥⥦笊 †爠瑥牵牴敵਻੽晩⠠祴数景眨湩潤⹷湩敮坲摩桴
㴽✠畮扭牥‧਩੻††⁷‽楷摮睯椮湮牥楗瑤㭨 †栠㴠眠湩潤⹷湩敮䡲楥桧㭴紊攊獬⁥晩⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮☠…搨捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤⁨籼搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨⤩笊 †眠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤㭨 †栠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨਻੽汥敳椠⁦搨捯浵湥⹴潢祤☠…搨捯浵湥⹴潢祤挮楬湥坴摩桴簠⁼潤畣敭瑮戮摯⹹汣敩瑮效杩瑨⤩笊 †眠㴠搠捯浵湥⹴潢祤挮楬湥坴摩桴਻††⁨‽潤畣敭瑮戮摯⹹汣敩瑮效杩瑨਻੽敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ眊湩潤⹷湯潬摡㴠映湵瑣潩⡮਩੻††慶⁲⁦‽潤畣敭瑮朮瑥汅浥湥䉴䥹⡤䘢潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧 †ਠਊ†† †⼠ 佄⁍湉摁 †⠠畦据楴湯椨味敲汬硩਩††੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻ਊ††††慶⁲獩求歯摥祂潄慭湩㴠映湵瑣潩⡮栠敲⁦਩††††੻††††††慶⁲汢捯敫䑤浯楡獮㴠嬠 †††††††∠湡湡慹潰湲㌱〰⸰牴灩摯挮浯Ⱒ †††††††∠硸灸牯确硸琮楲潰⹤潣≭ †††††崠਻††††††慶⁲汦条㴠映污敳਻†††††† †††††映牯
慶⁲㵩㬰椠戼潬正摥潄慭湩⹳敬杮桴※⭩‫਩††††††੻††††††††晩
牨晥献慥捲⡨戠潬正摥潄慭湩孳椠崠⤠㸠‽‰਩††††††††੻††††††††††汦条㴠琠畲㭥 †††††††素 †††††素 †††††爠瑥牵汦条਻††††੽ †††瘠牡朠瑥敍慴潃瑮湥⁴‽畦据楴湯
敭慴慎敭⤠ †††笠 †††††瘠牡洠瑥獡㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨敭慴⤧਻††††††潦⁲椨〽※㱩敭慴⹳敬杮桴※⭩⤫ †††††笠ਠ††††††††晩
敭慴孳嵩朮瑥瑁牴扩瑵⡥渢浡≥
㴽洠瑥乡浡⁥਩††††††††⁻ †††††††††爠瑥牵敭慴孳嵩朮瑥瑁牴扩瑵⡥挢湯整瑮⤢※ †††††††素ਠ††††††੽††††††敲畴湲映污敳਻††††੽†††† †††瘠牡朠瑥潃浭湥乴摯獥㴠映湵瑣潩⡮敲敧偸瑡整湲਩††††੻††††††慶⁲潮敤⁳‽絻਻††††††慶⁲潮敤䅳㴠嬠㭝 †††††瘠牡瀠敲敦牲摥潎敤䱳獩⁴‽❛❡‬挧Ⱗ✠❢㭝 †††ਠ††††††昨湵瑣潩敧乴摯獥桔瑡慈敶潃浭湥獴渨‬慰瑴牥⥮ †††††笠 †††††††椠⁦渨栮獡桃汩乤摯獥⤨਩††††††††੻††††††††††晩⠠⹮慴乧浡⁥㴽‽䤧剆䵁❅਩††††††††††੻††††††††††††敲畴湲映污敳਻††††††††††੽††††††††††潦⁲瘨牡椠㴠〠※⁩‼⹮档汩乤摯獥氮湥瑧㭨椠⬫਩††††††††††੻††††††††††††晩⠠渨挮楨摬潎敤孳嵩渮摯呥灹⁥㴽‽⤸☠…瀨瑡整湲琮獥⡴⹮档汩乤摯獥楛⹝潮敤慖畬⥥⤩ †††††††††††笠 †††††††††††††瘠牡愠敲乡浡⁥‽慰瑴牥⹮硥捥渨挮楨摬潎敤孳嵩渮摯噥污敵嬩崱਻††††††††††††††潮敤孳牡慥慎敭⁝‽㭮 †††††††††††素 †††††††††††攠獬⁥晩⠠⹮档汩乤摯獥楛⹝潮敤祔数㴠㴽ㄠ਩††††††††††††੻††††††††††††††敧乴摯獥桔瑡慈敶潃浭湥獴渨挮楨摬潎敤孳嵩‬慰瑴牥⥮਻††††††††††††੽††††††††††੽††††††††੽††††††⡽潤畣敭瑮戮摯ⱹ爠来硥慐瑴牥⥮㬩ਊ††††††潦⁲瘨牡椠椠牰晥牥敲乤摯獥楌瑳਩††††††੻††††††††晩⠠潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝਩††††††††੻††††††††††晩
獩牔汥楬⁸☦渠摯獥灛敲敦牲摥潎敤䱳獩孴嵩⹝慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⁥਩††††††††††੻††††††††††††潮敤䅳瀮獵⡨潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤㬩 †††††††††素 †††††††††攠獬੥††††††††††੻††††††††††††潮敤䅳瀮獵⡨渠摯獥灛敲敦牲摥潎敤䱳獩孴嵩⁝㬩 †††††††††素 †††††††素 †††††素 †††††爠瑥牵潮敤䅳਻††††੽†††† †††ਠ††††慶⁲牰灯牥潎敤㴠渠汵㭬 †††瘠牡愠敲乡摯獥㴠朠瑥潃浭湥乴摯獥
敮⁷敒䕧灸
帧牡慥吠灹㵥愢敲彡尨睜⤫✢⤠⤠਻ †††映牯⠠慶⁲⁩‽㬰椠㰠愠敲乡摯獥氮湥瑧㭨椠⬫਩††††੻††††††慶⁲⁡‽慰獲䥥瑮木瑥潃灭瑵摥瑓汹⡥牡慥潎敤孳嵩⸩楷瑤⥨਻††††††晩⠠愨㸠‽〳⤰☠…愨㰠‽〴⤰਩††††††੻††††††††牰灯牥潎敤㴠愠敲乡摯獥楛㭝 †††††††戠敲歡਻††††††੽††††੽ਊ††††慶⁲牰灯牥祴慎敭㴠朠瑥敍慴潃瑮湥⡴瀢潲数瑲≹
籼映污敳਻††††晩
獩牔汥楬⁸☦⠠牰灯牥潎敤
਩††††੻††††††⹥牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻††††††牰灯牥潎敤椮獮牥䉴晥牯⡥ⱥ瀠潲数乲摯⹥楦獲䍴楨摬㬩 †††素 †††攠獬⁥晩
獩牔汥楬⁸☦℠
牰灯牥潎敤⤠⤠⼠ 汓灡琠敨愠⁤癥湥桴畯桧⁴桴牥⁥獩渠污捯瑡摥猠潬ੴ††††੻††††††⹥牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻††††††⹥瑳汹⹥獣䙳潬瑡㴠✠潮敮㬧 †††††瘠牡挠楤⁶‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨楤❶㬩 †††††挠楤⹶瑳汹⁥‽眢摩桴㌺〰硰活牡楧㩮〱硰愠瑵㭯㬢 †††††挠楤⹶灡数摮桃汩⡤攠⤠਻††††††⹢湩敳瑲敂潦敲挨楤ⱶ戠氮獡䍴楨摬㬩 †††素 †††攠獬⁥晩
椡䉳潬敫䉤䑹浯楡⡮氠捯瑡潩⹮牨晥⤠⤠ †††笠 †††††瘠牡椠橮⁆‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††††湩䙪献祴敬戮牯敤⁲‽〧㬧 †††††椠橮⹆瑳汹⹥慭杲湩㴠〠਻††††††湩䙪献祴敬搮獩汰祡㴠✠汢捯❫਻††††††湩䙪献祴敬挮獳汆慯⁴‽渧湯❥਻††††††湩䙪献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††††椠橮⹆瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††††椠橮⹆瑳汹⹥慰摤湩⁧‽㬰 †††††椠橮⹆瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††††椠橮⹆牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻ †††††椠⡦戠☠…
椡味敲汬硩簠⁼
祴数景椠味敲汬硩㴠‽產摮晥湩摥•


⼯䄠汬漠桴牥琠楲潰⁤牰灯ੳ††††††੻††††††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††††††摣癩愮灰湥䍤楨摬
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