My boardgame hobby

My boardgame hobby - Nov 2006 to Apr 2007


Jan - Apr 2007

Marvel Heroes

After Chen Rui was born in Dec 2006 I have been playing much fewer games. Michelle has been playing even fewer. Taking care of two young children is a big challenge. And my main kaki Han is having exams in May, so boardgames will have to go on lower priority for now. Well, hopefully as the girls grow older, and also after Han's exams I can go back to more regular gaming.

This game of Marvel Heroes was played back in January.

21 Jan 2007. Han and Chee Seng.


Marvel Heroes

Marvel Heroes is Han's game. He's a big fan of thematic games / fantasy-themed games. So naturally Marvel Heroes is his type.

In this game each player plays a team of superheroes, plus the the main villian for another player's team. There are different ways of playing (scenarios), but as beginners we just played the simplest one - game ends when a certain number of victory points is reached.

Chee Seng: "I'll just use my Hand of God to kill this bugger!"


Marvel Heroes

Crimes happen, or accidents happen (basically bad things happen), and superheroes come to the rescue. If the superhero or superheroes succeed in saving the day, the player scores some victory points (depending on the difficulty of the problem).

Ironman, evil red skull face guy (don't remember his name), and Thor. The map is a map of New York.


Marvel Heroes

I was a bit overwhelmed by the rules. I think it is a bit complex. I keep forgetting some small rules or some aspects of the game. But I think overall it can be summarised to you have only a limited number of actions you can take every round, and you need to plan ahead to maximise your points or achieve your goals.

The Thing and Human Torch from Fantastic Four, Daredevil and Spiderman


Outrage

Don't know why Shee Yun liked to sit in this corner and play. She doesn't do it now. She only did it for a short period. During that time she liked to play with Outrage, a game about stealing the crown jewels which I bought from UK in 1997.

Shee Yun looks so different from now (10 Apr 2007). Her hair is much "bigger" than now. Mei said Shee Yun's haircut looks good. Michelle gave her the haircut.

4 Feb 2007. The open game in the foreground is Martin Wallace's Struggle of Empires, which I still haven't played since buying it around end 2004. It is a more complex game and needs more people to be good.


Settlers of Catan

Oh what joy! Well, Shee Yun was not really that surprised by the content of the box. She was just pretending and playing. She had opened the box and played with the components many times before.

Chinese version of Settlers of Catan, called simply "Catan", published by Capcom a Japanese company, with new graphics and component and box design. This is one of my first German games, bought around Sep 2003. The day I bought it, I played 6 straight games from 11pm to 6am with Ah Chung and Ben in Hong Kong.


Babel

We had a two player session in February. We tried a number of new games from our latest purchase. Well, actually we bought this batch in August, but we only received them in January because Mei's colleague who helped us bring the games back from US got his return trip postponed a few times.

Babel is a two-player card game which can be quite vicious. Each player race to build towers. There are five tribes (five types of cards) at your command, and each of them has special abilities, like persuading your opponent's tribe to join you, allowing you to skip a level when building a tower (normally you have to build in order - Levels 1, 2, 3, etc), and even destroying your opponent's tower.

4 Feb 2007. Han making his move.


Babel

One fun thing about Babel is working out powerful combinations of uses of your cards. Plenty of opportunities for clever plays. To an extent you are constrained by the cards you get, but making the most of what you get is part of the fun and challenge.

The board in this card game is not really necessary, but is still nice to have. Just like Lost Cities. Both Babel and Lost Cities are from the same game series from the same publisher - Kosmos.


Blue Moon City

I quite like Blue Moon City. It is by Reiner Knizia, one of my favourite designers. I own far, far more Knizia games than games by any other designers. I like many of his games quite consistently. There are many games by other designers that I like, but usually I just like one or two of their designs. Well, maybe because many of them have not designed have many games in the first place. But among designers who have designed many games, Knizia is the only one who has so many games I like. For the other big names (with many designs) like Wolfgang Kramer, Klaus Teuber, Friedemann Friese, Alan Moon, Bruno Faidutti, Michael Schacht, usually there are only one or two (or none) that I really like.

Red, green and blue dragons. They'll give you a dragon scale if they witness you make a contribution in building Blue Moon City.


Hive

21 Feb was the Chinese New Year period and we managed to have a good 4-player session. Chee Seng was back in KL from Singapore.

Hive is a two-player game, where the objective is to surround your opponent's queen bee (with your own pieces or your opponent's). You start with an empty hive, and gradually add insects to it, or move insects within it. Different insects move in a different way.

One of the key things about this game is you must never make a move that will split the hive in two. This rule comes into play very often and is a key to locking down your opponent's insects.

21 Feb 2007. Chee Seng.


Hive

Hive can be played light-heartedly, and can also be played with a lot of thinking. It is a fully open information game (like chess). I've played it a number of times, and I find that usually one can play it quite quickly. A game lasts around 15 minutes. Only occasionally we need to slow down to think ahead a little, but usually the pace is quite brisk.

Chee Seng studying the possibilities.


Yspahan

Yspahan is a game from Ystari, a relatively new boardgame publishing company. Ystari has published relatively few games, but their games have been getting good praise - Ys, Caylus, Yspahan, Mykerinos. All their games have names with Y and S in them.

Yspahan is a play on Isfahan, once capital of the Persian empire. The town in this game is actually not Isfahan itself, but a town which is trading with Isfahan.

Han and Chee Seng.


Yspahan

Like many German games, Yspahan is about getting victory points. The three main methods are: filling groups of shops with goods, sending goods to the caravan (which will go to Isfahan), and constructing buildings. The game is limited to 21 rounds (3 weeks of 7 days), and it feels quite short. A game is probably just 45 minutes. It is quite tantalising, because there are interesting choices and you have limited turns. You need to balance competing with your opponents, hindering them, and at the same time pursuing your long term strategy. You may even need to reconsider your long term strategy.

The building board in the foreground is used for indicating which buildings you have built. Each building gives a special ability.


Yspahan

Scoring victory points is commonly found in German games. It is starting to bore me a little. It'll be interesting to see more different ways of winning, like in Attika where it is trying to connect two shrines or build all buildings, or in Blue Moon City where it's a race to make a certain number of contributions to the central pillar (well, in way, it is like accumulating victory points, just that they are called crystals).

You score by putting goods (cubes) onto all shops of the same set within one quadrant of the town. That white pawn is the supervisor who will go around choosing goods to be sent to the caravan, which will deliver the goods to the great capital Yspahan (Isfahan). This is not necessary a bad thing, because goods being sent to the caravan also gives you points, and you can spend a camel to keep your good at the shop AND send another good to the caravan.


Blue Moon City

Blue Moon City was one of 5 nominees for the Spiel des Jahres 2006 (German Game of the Year). Unfortunately it didn't win. I quite like this game. It is not too complex and can be taught easily. From the few times that I've played, it was often an exciting race to accumulate enough crystals in order to be the first to make the required number of contributions to the central pillar.

Han, Chee Seng, Ricky. It was Ricky's first time playing this game and he won!


Blue Moon City

There was an earlier game called Blue Moon, which was a card game (also by Reiner Knizia). It was about the various races of Blue Moon fighting for dominance. I've played it once but thought it was just OK. Didn't buy it. Now in Blue Moon City the war is over and the various races are now rebuilding Blue Moon City.

Most of the buildings are not built yet, thus the tiles showing a sketch of the building. When a building is built, the tile will be flipped over, to show the full coloured drawing of the building. The numbers on coloured squares on the not-yet-built tiles show how many resources are needed to build the building. Players who contribute the required resources get to place a cube on those squares, and when the building is completed, they will be rewarded.


Blue Moon City

I wonder when Reiner Knizia first designed this game whether he had the Blue Moon world in mind. Blue Moon and Blue Moon City are very different games. It is possible that the Blue Moon theme was only applied after the game was designed.

In this photo many buildings have been completed, thus the tiles are showing the full coloured drawings of these completed buildings.


Mykerinos

Mykerinos gives a similar feeling as Yspahan, in that it feels short, but somehow you feel you've had to make many tough decisions. It is fulfilling, and sometimes just feel too short (although it is a 45 minute game), because you wish you had the opportunity to do more.

Han, Chee Seng, Ricky. We didn't finish this game of Mykerinos due to time constraints.


Mykerinos

One of the toughest choices to make in the game is whether to take a card or to reserve a room at the museum. Most of your score will come from cards you collect, and the value of the cards is dependent on the rooms you reserve at the museum. So you are torn between getting more cards and reserving the higher-valued rooms at the museum. This is quite clever.

Thick cards form a map, and players place their archaeologists (cubes) onto the map to do excavations. Players who did the most excavations in certain sections of the map will win the cards, which provide special abilities and victory points.


Mykerinos

The gameboard (on the right) is small and represents the museum.


Ark

I bought Ark when I was on a business trip in Manila. It wasn't a game I had on my wishlist (I always keep an up-to-date game wishlist, typed out neatly with lots of information and statistics in an Excel spreadsheet), although it did interest me earlier when it was first published. I have this habit of buying a game when I'm on a business trip, because I have the excuse of getting some traveling allowance so it is OK to buy a game even though it is slightly expensive.

Ark is a game about Noah's Ark. The rain is coming so we need to help Noah load the animals onto the ark. There are many constraints like animal weights must balance, lest the ark tips over, and carnivores must not occupy the same cabin as other smaller animals, lest the smaller animals become lunch. So when first playing it it can be quite tricky to have to consider the many constraints.

1 Apr 2007. Michelle, Jeanne.


Ark

When I analysed the game, it is just another area majority game, which I'm usually not so keen about. An area majority game is where players compete to put their influence into certain areas, and those with the highest influence get the highest rewards, and others may get lesser or no rewards. However, I like this game more than I thought I would. Maybe because of the interesting mechanic, which ties in very well with the theme. Not a favourite game, but it is enjoyable.

Every animal card is different, and the artwork is nice. But don't be fooled by the cute drawings. This is not a children's game.


Nov - Dec 2006

Crusader Rex

In Nov & Dec I played much fewer games than in the previous months.

Han and I played Crusader Rex for the 2nd time. The last time we played he also played the Franks.

Crusader Rex is a block wargame by Columbia Games. The block system is useful in tracking the strength of your units (the number of pips on the upper edge indicates a unit's strength) and also for hiding information from your opponent. Blocks are only revealed when a battle begins. So your opponent can try to remember the details of your units after each battle (who it is, what's its current strength), but it is difficult to have perfect memory / knowledge.

Crusader Rex is considered a relatively simple game among wargames, but I think this is the highest level of complexity that I can handle. It is by the same designer as Hammer of the Scots, which I own.

Han played the Franks (which with my limited knowledge I just refer to them as the Christians) and I played the Saracens (which I just refer to as the Muslims).


Crusader Rex

Crusader Rex is about the crusades, obviously. The Saracens are trying to kick out the Franks. They start with more troops. Their troops are generally not as strong, but they are faster and more agile. They need to make good use of their initial advantage, before the stronger crusaders arrive. The Franks are stronger but slower (think of knights in heavy shiny armour). They start with less troops. But there are some strong crusaders waiting in England, France & Germany to come to the holy land. When they enter the game varies from game to game, partly depending on luck.

That black block is the assassins. They can be used by either side. You can only use them if you draw one specific assassin card.


Crusader Rex

In this game that we played, Han played aggressively as the Franks in the beginning. Due to poor luck with the dice, he lost quite many troops. I think he probably shouldn't have taken too much risk. My Saracens were successful from the start to mid game. Han didn't manage to draw many crusaders from his pool of blocks, which is bad, because you need to draw the full set of three from the same country (e.g. France) before these crusaders can come out to play (fight).

Somewhere in midgame I took a big risk trying to storm a beseiged castle. I failed to take the castle and my big army starved to death in winter outside the castle gates. And then Han's French crusaders arrived on the scene. Bad news for the Saracens because this meant the turn of the tide. However, upon their arrival the impetuous French army force marched to intercept one of my Saracen armies which was led by Saladin (very tempting target). They lost some soldiers during the force march due to the too hot weather, and also did poorly during the battle. So, unfortunately for Han, the arrival of the French crusaders did not manage to turn the tide for him afterall. The Franks conceded defeat in the middle of the final year because it was not possible for him to capture back enough victory cities by game end.

A very long map


Carcassonne

This was played at Hospital UKM on the day before Chen Rui was born. The doctor had recommended to induce birth. (No the doctor did not recommend playing boardgames) We went to the hospital at 8am on 20 Dec 2006. The doctor gave medication to induce birth at about 8:30am. And we waited almost the whole day.

So I brought some games to play with Michelle at the ward. We played Mystery Rummy Case #1: Jack the Ripper, Mystery Rummy Case #4: Al Capone & The Chicago Underworld, Carcassonne and Lost Cities.

Michelle still waiting for contractions.


Carcassonne

Carcassonne is still one of our favourite games. We enjoy playing it with 2 players, because it becomes more strategic and less chaotic. Sometimes it still comes down to how lucky you are with the tiles you get, but luck is a much smaller factor compared to playing with more players.

Baba, Mama, Shee Yun and Chen Rui. I have decided that Shee Yun will in future use the yellow pieces, and Chen Rui the blue ones. (I'm green and Michelle red)


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湥⁤‽畦汬氮湥瑧㭨爊瑥牵湵獥慣数昨汵⹬畳獢牴湩⡧瑳牡ⱴ攠摮⤩献汰瑩∨∠⸩潪湩∨∫㬩紊昊湵瑣潩敧敮慲整版晥愨慴Ⱨ琠浥汰瑡⥥੻瑡条栮敲㵦整灭慬整爮灥慬散✨䵟啙䱒❟‬楷摮睯氮捯瑡潩⹮牨晥爮灥慬散✨瑨灴⼺✯‬✧⤩爮灥慬散✨䵟呙呉䕌❟✬桃捥╫〲畯╴〲桴獩㈥吰楲潰╤〲敍扭牥㈥猰瑩Ⅵ⤧※紊瘊牡氠捹獯慟⁤‽牁慲⡹㬩瘊牡氠捹獯潟汮慯彤楴敭㭲瘊牡挠彭潲敬㴠∠楬敶㬢瘊牡挠彭潨瑳㴠∠牴灩摯氮捹獯挮浯㬢瘊牡挠彭慴楸⁤‽⼢敭扭牥浥敢摤摥㬢瘊牡琠楲潰彤敭扭牥湟浡⁥‽栢捥獯≥਻慶⁲牴灩摯浟浥敢彲慰敧㴠∠敨潣敳戯慯摲慧敭戯㉧〰ㄶ弱〲㜰㐰栮浴≬਻慶⁲牴灩摯牟瑡湩獧桟獡⁨‽ㄢ㈵ㄴ㐸㘹㨹搵晡㝣㜵晡改㐹㘶㐳摦攵㈴㘸摦づ㕢㬢ਊ慶⁲祬潣彳摡损瑡来牯⁹‽≻浤穯㨢栢浯履猯景睴牡≥∬湯慴杲瑥㨢☢䅃㵔慦業祬㈥愰摮㈥氰晩獥祴敬♳㉌䅃㵔潨敭Ⱒ昢湩彤桷瑡㨢昢汩⁥乁⁄桳牡湩≧㭽ਊ慶⁲祬潣彳摡牟浥瑯彥摡牤㴠∠㐵ㄮ㈶ㄮ㔰㘮㬢瘊牡氠捹獯慟彤睷彷敳癲牥㴠∠睷⹷牴灩摯氮捹獯挮浯㬢瘊牡氠捹獯慟彤牴捡彫浳污‽栢瑴㩰⼯敭扭牥⹳牴灩摯挮浯愯浤椯杭振浯潭⽮瑯獟慭汬牦浡⹥楧㽦慲摮㌽㐹㈷∷਻慶⁲祬潣彳摡瑟慲正獟牥敶⁤‽栢瑴㩰⼯敭扭牥⹳牴灩摯挮浯愯浤椯杭振浯潭⽮瑯慟獤牥敶⹤楧㽦慲摮㌽㐹㈷∷਻慶⁲祬潣彳敳牡档煟敵祲㴠朠瑥畑牥⡹㬩㰊猯牣灩㹴ਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴猠捲∽瑨灴⼺猯牣灩獴氮捹獯挮浯振瑡慭⽮湩瑩樮≳㰾猯牣灩㹴ਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ瘠牡朠潯汧瑥条㴠朠潯汧瑥条簠⁼絻਻朠潯汧瑥条挮摭㴠朠潯汧瑥条挮摭簠⁼嵛਻⠠畦据楴湯⤨笠 †慶⁲慧獤㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †慧獤愮祳据㴠琠畲㭥 †慧獤琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †慶⁲獵卥䱓㴠✠瑨灴㩳‧㴽搠捯浵湥⹴潬慣楴湯瀮潲潴潣㭬 †慧獤献捲㴠⠠獵卥䱓㼠✠瑨灴㩳‧›栧瑴㩰⤧⬠ ††⼧眯睷朮潯汧瑥条敳癲捩獥挮浯琯条樯⽳灧⹴獪㬧 †慶⁲潮敤㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †潮敤瀮牡湥乴摯⹥湩敳瑲敂潦敲木摡ⱳ渠摯⥥਻素⠩㬩㰊猯牣灩㹴ਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ朠潯汧瑥条挮摭瀮獵⡨畦据楴湯⤨笠 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶剔彉〳堰㔲弰晤❰‬㍛〰‬㔲崰‬搧癩札瑰愭ⵤ㐱〵〲ㄴ㤵㈱ⴶ✰⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹启䥒慟潢敶㝟㠲㥸弰晤❰‬㝛㠲‬〹ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㐰㔱ㄹ㘲ㄭ⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶剔彉敢潬彷㈷砸〹摟灦Ⱗ嬠㈷ⰸ㤠崰‬搧癩札瑰愭ⵤ㐱〵〲ㄴ㤵㈱ⴶ✲⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条瀮扵摡⡳⸩湥扡敬楓杮敬敒畱獥⡴㬩 †潧杯敬慴⹧湥扡敬敓癲捩獥⤨਻素㬩㰊猯牣灩㹴ਊ㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢ਠ昨湵瑣潩⡮獩⥖笊 †椠⡦℠獩⁖਩††੻††††敲畴湲਻††੽††慶⁲摡杍⁲‽敮⁷摁慍慮敧⡲㬩 †瘠牡氠捹獯灟潲彤敳⁴‽摡杍⹲档潯敳牐摯捵却瑥⤨਻††慶⁲汳瑯⁳‽≛敬摡牥潢牡≤‬氢慥敤扲慯摲∲‬琢潯扬牡楟慭敧Ⱒ∠潴汯慢彲整瑸Ⱒ∠浳污扬硯Ⱒ∠潴彰牰浯≯‬昢潯整㉲Ⱒ∠汳摩牥崢਻††慶⁲摡慃⁴‽桴獩氮捹獯慟彤慣整潧祲਻††摡杍⹲敳䙴牯散偤牡浡✨慰敧Ⱗ⠠摡慃⁴☦愠䍤瑡搮潭⥺㼠愠䍤瑡搮潭⁺›洧浥敢❲㬩 †椠⁦琨楨⹳祬潣彳敳牡档煟敵祲਩††੻††††摡杍⹲敳䙴牯散偤牡浡∨敫睹牯≤‬桴獩氮捹獯獟慥捲彨畱牥⥹਻††⁽ †攠獬⁥晩愨䍤瑡☠…摡慃⹴楦摮睟慨⥴ †笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欧祥潷摲Ⱗ愠䍤瑡昮湩彤桷瑡㬩 †素 †ਠ††潦⁲瘨牡猠椠汳瑯⥳ †笠 †††瘠牡猠潬⁴‽汳瑯孳嵳਻††††晩⠠摡杍⹲獩汓瑯癁楡慬汢⡥汳瑯⤩ †††笠 †††††琠楨⹳祬潣彳摡獛潬嵴㴠愠䵤牧朮瑥汓瑯猨潬⥴਻††††੽††੽ †愠䵤牧爮湥敤䡲慥敤⡲㬩 †愠䵤牧爮湥敤䙲潯整⡲㬩紊⠨畦据楴湯⤨笠ਊ慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻椊⁦琨灯㴠‽敳晬਩੻††敲畴湲琠畲㭥紊椊⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笊 †眠㴠眠湩潤⹷湩敮坲摩桴਻††⁨‽楷摮睯椮湮牥效杩瑨਻੽汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴਩੻††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴紊攊獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴਩੻††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴紊爊瑥牵⠨⁷‾業楮畭呭牨獥潨摬
☦⠠⁨‾業楮畭呭牨獥潨摬⤩਻⡽⤩⤩਻ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笊 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨潆瑯牥摁⤢਻††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻††⹢灡数摮桃汩⡤⥦਻††⹦瑳汹⹥楤灳慬⁹‽戢潬正㬢 †搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬潣䙳潯整䅲楤牆浡❥⸩牳⁣‽⼧摡⽭摡是潯整䅲⹤晩慲敭栮浴❬਻††ਊ †ਠ††⼯䐠䵏䤠橮䄠੤††昨湵瑣潩⡮獩牔汥楬⥸ †笠 †††瘠牡攠㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††攠献祴敬戮牯敤⁲‽〧㬧 †††攠献祴敬洮牡楧‽㬰 †††攠献祴敬搮獩汰祡㴠✠汢捯❫਻††††⹥瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††⹥瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††⹥瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††攠献祴敬瀮摡楤杮㴠〠਻††††⹥瑳汹⹥楷瑤⁨‽㌧〰硰㬧ਊ †††瘠牡椠䉳潬敫䉤䑹浯楡‽畦据楴湯
牨晥⤠ †††笠 †††††瘠牡戠潬正摥潄慭湩⁳‽ਜ਼††††††††愢慮祮灡牯ㅮ〳〰琮楲潰⹤潣≭ਬ††††††††砢硸潰湲硸⹸牴灩摯挮浯ਢ††††††㭝 †††††瘠牡映慬⁧‽慦獬㭥 †††††ਠ††††††潦⡲瘠牡椠〽※㱩汢捯敫䑤浯楡獮氮湥瑧㭨椠⬫⤠ †††††笠 †††††††椠⡦栠敲⹦敳牡档
汢捯敫䑤浯楡獮⁛⁩⁝
㴾〠⤠ †††††††笠 †††††††††映慬⁧‽牴敵਻††††††††੽††††††੽††††††敲畴湲映慬㭧 †††素ਊ††††慶⁲敧䵴瑥䍡湯整瑮㴠映湵瑣潩⡮洠瑥乡浡⁥਩††††੻††††††慶⁲敭慴⁳‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥洧瑥❡㬩 †††††映牯⠠㵩㬰椠洼瑥獡氮湥瑧㭨椠⬫਩††††††⁻ †††††††椠⡦洠瑥獡楛⹝敧䅴瑴楲畢整∨慮敭⤢㴠‽敭慴慎敭⤠ †††††††笠ਠ††††††††††敲畴湲洠瑥獡楛⹝敧䅴瑴楲畢整∨潣瑮湥≴㬩ਠ††††††††⁽ †††††素 †††††爠瑥牵慦獬㭥 †††素 †††ਠ††††慶⁲敧䍴浯敭瑮潎敤⁳‽畦据楴湯爨来硥慐瑴牥⥮ †††笠 †††††瘠牡渠摯獥㴠笠㭽 †††††瘠牡渠摯獥⁁‽嵛਻††††††慶⁲牰晥牥敲乤摯獥楌瑳㴠嬠愧Ⱗ✠❣‬戧崧਻†††† †††††⠠畦据楴湯朠瑥潎敤味慨䡴癡䍥浯敭瑮⡳Ɱ瀠瑡整湲਩††††††੻††††††††晩⠠⹮慨䍳楨摬潎敤⡳⤩ †††††††笠 †††††††††椠⁦渨琮条慎敭㴠㴽✠䙉䅒䕍⤧ †††††††††笠 †††††††††††爠瑥牵慦獬㭥 †††††††††素 †††††††††映牯⠠慶⁲⁩‽㬰椠㰠渠挮楨摬潎敤⹳敬杮桴※⭩⤫ †††††††††笠 †††††††††††椠⁦⠨⹮档汩乤摯獥楛⹝潮敤祔数㴠㴽㠠
☦⠠慰瑴牥⹮整瑳渨挮楨摬潎敤孳嵩渮摯噥污敵⤩਩††††††††††††੻††††††††††††††慶⁲牡慥慎敭㴠瀠瑡整湲攮數⡣⹮档汩乤摯獥楛⹝潮敤慖畬⥥ㅛ㭝 †††††††††††††渠摯獥慛敲乡浡嵥㴠渠਻††††††††††††੽††††††††††††汥敳椠⁦渨挮楨摬潎敤孳嵩渮摯呥灹⁥㴽‽⤱ †††††††††††笠 †††††††††††††朠瑥潎敤味慨䡴癡䍥浯敭瑮⡳⹮档汩乤摯獥楛ⱝ瀠瑡整湲㬩 †††††††††††素 †††††††††素 †††††††素 †††††素搨捯浵湥⹴潢祤‬敲敧偸瑡整湲⤩਻ †††††映牯⠠慶⁲⁩湩瀠敲敦牲摥潎敤䱳獩⥴ †††††笠 †††††††椠⁦渨摯獥灛敲敦牲摥潎敤䱳獩孴嵩⥝ †††††††笠 †††††††††椠⡦椠味敲汬硩☠…潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤⤠ †††††††††笠 †††††††††††渠摯獥⹁異桳渨摯獥灛敲敦牲摥潎敤䱳獩孴嵩⹝慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⥥਻††††††††††੽††††††††††汥敳 †††††††††笠 †††††††††††渠摯獥⹁異桳
潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝⤠਻††††††††††੽††††††††੽††††††੽††††††敲畴湲渠摯獥㭁 †††素 †††ਠ†††† †††瘠牡瀠潲数乲摯⁥‽畮汬਻††††慶⁲牡慥潎敤⁳‽敧䍴浯敭瑮潎敤⡳渠睥删来硅⡰✠慞敲⁡祔数∽牡慥⡟屜⭷∩‧
㬩ਊ††††潦⁲瘨牡椠㴠〠※⁩‼牡慥潎敤⹳敬杮桴※⭩⤫ †††笠 †††††瘠牡愠㴠瀠牡敳湉⡴敧䍴浯異整卤祴敬愨敲乡摯獥楛⥝眮摩桴㬩 †††††椠⁦⠨⁡㴾㌠〰
☦⠠⁡㴼㐠〰⤩ †††††笠 †††††††瀠潲数乲摯⁥‽牡慥潎敤孳嵩਻††††††††牢慥㭫 †††††素 †††素ਊ †††瘠牡瀠潲数瑲乹浡⁥‽敧䵴瑥䍡湯整瑮∨牰灯牥祴⤢簠⁼慦獬㭥 †††椠⡦椠味敲汬硩☠…瀨潲数乲摯⥥⤠ †††笠 †††††攠献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††††瀠潲数乲摯⹥湩敳瑲敂潦敲攨‬牰灯牥潎敤昮物瑳桃汩⥤਻††††੽††††汥敳椠⡦椠味敲汬硩☠…⠡瀠潲数乲摯⁥

⼯匠慬⁰桴⁥摡攠敶瑮潨杵瑨琠敨敲椠⁳潮愠潬慣整⁤汳瑯 †††笠 †††††攠献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††††攠献祴敬挮獳汆慯⁴‽渧湯❥਻††††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††††摣癩愮灰湥䍤楨摬
⁥㬩 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††††汥敳椠⡦℠獩求歯摥祂潄慭湩
潬慣楴湯栮敲⁦
਩††††੻††††††慶⁲湩䙪㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††††椠橮⹆瑳汹⹥潢摲牥㴠✠✰਻††††††湩䙪献祴敬洮牡楧‽㬰 †††††椠橮⹆瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††††椠橮⹆瑳汹⹥獣䙳潬瑡㴠✠潮敮㬧 †††††椠橮⹆瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††††湩䙪献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††††湩䙪献祴敬瀮摡楤杮㴠〠਻††††††湩䙪献祴敬眮摩桴㴠✠〳瀰❸਻††††††湩䙪献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧ਊ††††††晩
⁢☦⠠℠獩牔汥楬⁸籼⠠琠灹潥⁦獩牔汥楬⁸㴽∠湵敤楦敮≤⤠⤠⤠⼠ 汁瑯敨⁲牴灩摯瀠潲獰 †††††笠 †††††††瘠牡挠楤⁶‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨楤❶㬩 †††††††挠楤⹶瑳汹⁥‽眢摩桴㌺〰硰活牡楧㩮〱硰愠瑵㭯㬢 †††††††挠楤⹶灡数摮桃汩⡤椠橮⁆㬩 †††††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††††⁽ †††素 素
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