My boardgame hobby

My boardgame hobby - Nov 2006 to Apr 2007

Jan - Apr 2007

Marvel Heroes

After Chen Rui was born in Dec 2006 I have been playing much fewer games. Michelle has been playing even fewer. Taking care of two young children is a big challenge. And my main kaki Han is having exams in May, so boardgames will have to go on lower priority for now. Well, hopefully as the girls grow older, and also after Han's exams I can go back to more regular gaming.

This game of Marvel Heroes was played back in January.

21 Jan 2007. Han and Chee Seng.

Marvel Heroes

Marvel Heroes is Han's game. He's a big fan of thematic games / fantasy-themed games. So naturally Marvel Heroes is his type.

In this game each player plays a team of superheroes, plus the the main villian for another player's team. There are different ways of playing (scenarios), but as beginners we just played the simplest one - game ends when a certain number of victory points is reached.

Chee Seng: "I'll just use my Hand of God to kill this bugger!"

Marvel Heroes

Crimes happen, or accidents happen (basically bad things happen), and superheroes come to the rescue. If the superhero or superheroes succeed in saving the day, the player scores some victory points (depending on the difficulty of the problem).

Ironman, evil red skull face guy (don't remember his name), and Thor. The map is a map of New York.

Marvel Heroes

I was a bit overwhelmed by the rules. I think it is a bit complex. I keep forgetting some small rules or some aspects of the game. But I think overall it can be summarised to you have only a limited number of actions you can take every round, and you need to plan ahead to maximise your points or achieve your goals.

The Thing and Human Torch from Fantastic Four, Daredevil and Spiderman


Don't know why Shee Yun liked to sit in this corner and play. She doesn't do it now. She only did it for a short period. During that time she liked to play with Outrage, a game about stealing the crown jewels which I bought from UK in 1997.

Shee Yun looks so different from now (10 Apr 2007). Her hair is much "bigger" than now. Mei said Shee Yun's haircut looks good. Michelle gave her the haircut.

4 Feb 2007. The open game in the foreground is Martin Wallace's Struggle of Empires, which I still haven't played since buying it around end 2004. It is a more complex game and needs more people to be good.

Settlers of Catan

Oh what joy! Well, Shee Yun was not really that surprised by the content of the box. She was just pretending and playing. She had opened the box and played with the components many times before.

Chinese version of Settlers of Catan, called simply "Catan", published by Capcom a Japanese company, with new graphics and component and box design. This is one of my first German games, bought around Sep 2003. The day I bought it, I played 6 straight games from 11pm to 6am with Ah Chung and Ben in Hong Kong.


We had a two player session in February. We tried a number of new games from our latest purchase. Well, actually we bought this batch in August, but we only received them in January because Mei's colleague who helped us bring the games back from US got his return trip postponed a few times.

Babel is a two-player card game which can be quite vicious. Each player race to build towers. There are five tribes (five types of cards) at your command, and each of them has special abilities, like persuading your opponent's tribe to join you, allowing you to skip a level when building a tower (normally you have to build in order - Levels 1, 2, 3, etc), and even destroying your opponent's tower.

4 Feb 2007. Han making his move.


One fun thing about Babel is working out powerful combinations of uses of your cards. Plenty of opportunities for clever plays. To an extent you are constrained by the cards you get, but making the most of what you get is part of the fun and challenge.

The board in this card game is not really necessary, but is still nice to have. Just like Lost Cities. Both Babel and Lost Cities are from the same game series from the same publisher - Kosmos.

Blue Moon City

I quite like Blue Moon City. It is by Reiner Knizia, one of my favourite designers. I own far, far more Knizia games than games by any other designers. I like many of his games quite consistently. There are many games by other designers that I like, but usually I just like one or two of their designs. Well, maybe because many of them have not designed have many games in the first place. But among designers who have designed many games, Knizia is the only one who has so many games I like. For the other big names (with many designs) like Wolfgang Kramer, Klaus Teuber, Friedemann Friese, Alan Moon, Bruno Faidutti, Michael Schacht, usually there are only one or two (or none) that I really like.

Red, green and blue dragons. They'll give you a dragon scale if they witness you make a contribution in building Blue Moon City.


21 Feb was the Chinese New Year period and we managed to have a good 4-player session. Chee Seng was back in KL from Singapore.

Hive is a two-player game, where the objective is to surround your opponent's queen bee (with your own pieces or your opponent's). You start with an empty hive, and gradually add insects to it, or move insects within it. Different insects move in a different way.

One of the key things about this game is you must never make a move that will split the hive in two. This rule comes into play very often and is a key to locking down your opponent's insects.

21 Feb 2007. Chee Seng.


Hive can be played light-heartedly, and can also be played with a lot of thinking. It is a fully open information game (like chess). I've played it a number of times, and I find that usually one can play it quite quickly. A game lasts around 15 minutes. Only occasionally we need to slow down to think ahead a little, but usually the pace is quite brisk.

Chee Seng studying the possibilities.


Yspahan is a game from Ystari, a relatively new boardgame publishing company. Ystari has published relatively few games, but their games have been getting good praise - Ys, Caylus, Yspahan, Mykerinos. All their games have names with Y and S in them.

Yspahan is a play on Isfahan, once capital of the Persian empire. The town in this game is actually not Isfahan itself, but a town which is trading with Isfahan.

Han and Chee Seng.


Like many German games, Yspahan is about getting victory points. The three main methods are: filling groups of shops with goods, sending goods to the caravan (which will go to Isfahan), and constructing buildings. The game is limited to 21 rounds (3 weeks of 7 days), and it feels quite short. A game is probably just 45 minutes. It is quite tantalising, because there are interesting choices and you have limited turns. You need to balance competing with your opponents, hindering them, and at the same time pursuing your long term strategy. You may even need to reconsider your long term strategy.

The building board in the foreground is used for indicating which buildings you have built. Each building gives a special ability.


Scoring victory points is commonly found in German games. It is starting to bore me a little. It'll be interesting to see more different ways of winning, like in Attika where it is trying to connect two shrines or build all buildings, or in Blue Moon City where it's a race to make a certain number of contributions to the central pillar (well, in way, it is like accumulating victory points, just that they are called crystals).

You score by putting goods (cubes) onto all shops of the same set within one quadrant of the town. That white pawn is the supervisor who will go around choosing goods to be sent to the caravan, which will deliver the goods to the great capital Yspahan (Isfahan). This is not necessary a bad thing, because goods being sent to the caravan also gives you points, and you can spend a camel to keep your good at the shop AND send another good to the caravan.

Blue Moon City

Blue Moon City was one of 5 nominees for the Spiel des Jahres 2006 (German Game of the Year). Unfortunately it didn't win. I quite like this game. It is not too complex and can be taught easily. From the few times that I've played, it was often an exciting race to accumulate enough crystals in order to be the first to make the required number of contributions to the central pillar.

Han, Chee Seng, Ricky. It was Ricky's first time playing this game and he won!

Blue Moon City

There was an earlier game called Blue Moon, which was a card game (also by Reiner Knizia). It was about the various races of Blue Moon fighting for dominance. I've played it once but thought it was just OK. Didn't buy it. Now in Blue Moon City the war is over and the various races are now rebuilding Blue Moon City.

Most of the buildings are not built yet, thus the tiles showing a sketch of the building. When a building is built, the tile will be flipped over, to show the full coloured drawing of the building. The numbers on coloured squares on the not-yet-built tiles show how many resources are needed to build the building. Players who contribute the required resources get to place a cube on those squares, and when the building is completed, they will be rewarded.

Blue Moon City

I wonder when Reiner Knizia first designed this game whether he had the Blue Moon world in mind. Blue Moon and Blue Moon City are very different games. It is possible that the Blue Moon theme was only applied after the game was designed.

In this photo many buildings have been completed, thus the tiles are showing the full coloured drawings of these completed buildings.


Mykerinos gives a similar feeling as Yspahan, in that it feels short, but somehow you feel you've had to make many tough decisions. It is fulfilling, and sometimes just feel too short (although it is a 45 minute game), because you wish you had the opportunity to do more.

Han, Chee Seng, Ricky. We didn't finish this game of Mykerinos due to time constraints.


One of the toughest choices to make in the game is whether to take a card or to reserve a room at the museum. Most of your score will come from cards you collect, and the value of the cards is dependent on the rooms you reserve at the museum. So you are torn between getting more cards and reserving the higher-valued rooms at the museum. This is quite clever.

Thick cards form a map, and players place their archaeologists (cubes) onto the map to do excavations. Players who did the most excavations in certain sections of the map will win the cards, which provide special abilities and victory points.


The gameboard (on the right) is small and represents the museum.


I bought Ark when I was on a business trip in Manila. It wasn't a game I had on my wishlist (I always keep an up-to-date game wishlist, typed out neatly with lots of information and statistics in an Excel spreadsheet), although it did interest me earlier when it was first published. I have this habit of buying a game when I'm on a business trip, because I have the excuse of getting some traveling allowance so it is OK to buy a game even though it is slightly expensive.

Ark is a game about Noah's Ark. The rain is coming so we need to help Noah load the animals onto the ark. There are many constraints like animal weights must balance, lest the ark tips over, and carnivores must not occupy the same cabin as other smaller animals, lest the smaller animals become lunch. So when first playing it it can be quite tricky to have to consider the many constraints.

1 Apr 2007. Michelle, Jeanne.


When I analysed the game, it is just another area majority game, which I'm usually not so keen about. An area majority game is where players compete to put their influence into certain areas, and those with the highest influence get the highest rewards, and others may get lesser or no rewards. However, I like this game more than I thought I would. Maybe because of the interesting mechanic, which ties in very well with the theme. Not a favourite game, but it is enjoyable.

Every animal card is different, and the artwork is nice. But don't be fooled by the cute drawings. This is not a children's game.

Nov - Dec 2006

Crusader Rex

In Nov & Dec I played much fewer games than in the previous months.

Han and I played Crusader Rex for the 2nd time. The last time we played he also played the Franks.

Crusader Rex is a block wargame by Columbia Games. The block system is useful in tracking the strength of your units (the number of pips on the upper edge indicates a unit's strength) and also for hiding information from your opponent. Blocks are only revealed when a battle begins. So your opponent can try to remember the details of your units after each battle (who it is, what's its current strength), but it is difficult to have perfect memory / knowledge.

Crusader Rex is considered a relatively simple game among wargames, but I think this is the highest level of complexity that I can handle. It is by the same designer as Hammer of the Scots, which I own.

Han played the Franks (which with my limited knowledge I just refer to them as the Christians) and I played the Saracens (which I just refer to as the Muslims).

Crusader Rex

Crusader Rex is about the crusades, obviously. The Saracens are trying to kick out the Franks. They start with more troops. Their troops are generally not as strong, but they are faster and more agile. They need to make good use of their initial advantage, before the stronger crusaders arrive. The Franks are stronger but slower (think of knights in heavy shiny armour). They start with less troops. But there are some strong crusaders waiting in England, France & Germany to come to the holy land. When they enter the game varies from game to game, partly depending on luck.

That black block is the assassins. They can be used by either side. You can only use them if you draw one specific assassin card.

Crusader Rex

In this game that we played, Han played aggressively as the Franks in the beginning. Due to poor luck with the dice, he lost quite many troops. I think he probably shouldn't have taken too much risk. My Saracens were successful from the start to mid game. Han didn't manage to draw many crusaders from his pool of blocks, which is bad, because you need to draw the full set of three from the same country (e.g. France) before these crusaders can come out to play (fight).

Somewhere in midgame I took a big risk trying to storm a beseiged castle. I failed to take the castle and my big army starved to death in winter outside the castle gates. And then Han's French crusaders arrived on the scene. Bad news for the Saracens because this meant the turn of the tide. However, upon their arrival the impetuous French army force marched to intercept one of my Saracen armies which was led by Saladin (very tempting target). They lost some soldiers during the force march due to the too hot weather, and also did poorly during the battle. So, unfortunately for Han, the arrival of the French crusaders did not manage to turn the tide for him afterall. The Franks conceded defeat in the middle of the final year because it was not possible for him to capture back enough victory cities by game end.

A very long map


This was played at Hospital UKM on the day before Chen Rui was born. The doctor had recommended to induce birth. (No the doctor did not recommend playing boardgames) We went to the hospital at 8am on 20 Dec 2006. The doctor gave medication to induce birth at about 8:30am. And we waited almost the whole day.

So I brought some games to play with Michelle at the ward. We played Mystery Rummy Case #1: Jack the Ripper, Mystery Rummy Case #4: Al Capone & The Chicago Underworld, Carcassonne and Lost Cities.

Michelle still waiting for contractions.


Carcassonne is still one of our favourite games. We enjoy playing it with 2 players, because it becomes more strategic and less chaotic. Sometimes it still comes down to how lucky you are with the tiles you get, but luck is a much smaller factor compared to playing with more players.

Baba, Mama, Shee Yun and Chen Rui. I have decided that Shee Yun will in future use the yellow pieces, and Chen Rui the blue ones. (I'm green and Michelle red)

Back to boardgame page
Back to homepage

湥⁤‽畦汬氮湥瑧㭨爊瑥牵湵獥慣数昨汵⹬畳獢牴湩⡧瑳牡ⱴ攠摮⤩献汰瑩∨∠⸩潪湩∨∫㬩紊昊湵瑣潩敧敮慲整版晥愨慴Ⱨ琠浥汰瑡⥥੻瑡条栮敲㵦整灭慬整爮灥慬散✨䵟啙䱒❟‬楷摮睯氮捯瑡潩⹮牨晥爮灥慬散✨瑨灴⼺✯‬✧⤩爮灥慬散✨䵟呙呉䕌❟✬桃捥╫〲畯╴〲桴獩㈥吰楲潰╤〲敍扭牥㈥猰瑩Ⅵ⤧※紊瘊牡氠捹獯慟⁤‽牁慲⡹㬩瘊牡氠捹獯潟汮慯彤楴敭㭲瘊牡挠彭潲敬㴠∠楬敶㬢瘊牡挠彭潨瑳㴠∠牴灩摯氮捹獯挮浯㬢瘊牡挠彭慴楸⁤‽⼢敭扭牥浥敢摤摥㬢瘊牡琠楲潰彤敭扭牥湟浡⁥‽栢捥獯≥਻慶⁲牴灩摯浟浥敢彲慰敧㴠∠敨潣敳戯慯摲慧敭戯㉧〰ㄶ弱〲㜰㐰栮浴≬਻慶⁲牴灩摯牟瑡湩獧桟獡⁨‽ㄢㄵ㘱㜰㈸㨵㤰㑢㤵㘷㜳㐶㕢摤挷㥦㔳㐵㥢㔵ㄹ㡦㬢ਊ慶⁲祬潣彳摡损瑡来牯⁹‽≻浤穯㨢栢浯履猯景睴牡≥∬湯慴杲瑥㨢☢䅃㵔慦業祬㈥愰摮㈥氰晩獥祴敬♳㉌䅃㵔潨敭Ⱒ昢湩彤桷瑡㨢昢汩⁥乁⁄桳牡湩≧㭽ਊ慶⁲祬潣彳摡牟浥瑯彥摡牤㴠∠〲⸹〲⸲㐲⸴∹਻慶⁲祬潣彳摡睟睷獟牥敶⁲‽眢睷琮楲潰⹤祬潣⹳潣≭਻慶⁲祬潣彳摡瑟慲正獟慭汬㴠∠瑨灴⼺洯浥敢獲琮楲潰⹤潣⽭摡⽭浩⽧潣浭湯漯彴浳污晬慲敭朮晩爿湡㵤㈳ㄷㄱ㬢瘊牡氠捹獯慟彤牴捡彫敳癲摥㴠∠瑨灴⼺洯浥敢獲琮楲潰⹤潣⽭摡⽭浩⽧潣浭湯漯彴摡敳癲摥朮晩爿湡㵤㈳ㄷㄱ㬢瘊牡氠捹獯獟慥捲彨畱牥⁹‽敧兴敵祲⤨਻⼼捳楲瑰ਾ㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰•牳㵣栢瑴㩰⼯捳楲瑰⹳祬潣⹳潣⽭慣浴湡椯楮⹴獪㸢⼼捳楲瑰ਾ㰊捳楲瑰琠灹㵥琧硥⽴慪慶捳楲瑰㸧 慶⁲潧杯敬慴⁧‽潧杯敬慴⁧籼笠㭽 潧杯敬慴⹧浣⁤‽潧杯敬慴⹧浣⁤籼嬠㭝 昨湵瑣潩⡮
ਫ††✠⼯睷⹷潧杯敬慴獧牥楶散⹳潣⽭慴⽧獪术瑰樮❳਻†瘠牡渠摯⁥‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥猧牣灩❴嬩崰਻†渠摯⹥慰敲瑮潎敤椮獮牥䉴晥牯⡥慧獤‬潮敤㬩 ⥽⤨਻⼼捳楲瑰ਾ㰊捳楲瑰琠灹㵥琧硥⽴慪慶捳楲瑰㸧 潧杯敬慴⹧浣⹤異桳昨湵瑣潩⡮
੻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹启䥒㍟〰㉘〵摟灦Ⱗ嬠〳ⰰ㈠〵ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㐰㔱ㄹ㘲〭⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶剔彉扡癯彥㈷砸〹摟灦Ⱗ嬠㈷ⰸ㤠崰‬搧癩札瑰愭ⵤ㐱〵〲ㄴ㤵㈱ⴶ✱⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹启䥒扟汥睯㝟㠲㥸弰晤❰‬㝛㠲‬〹ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㐰㔱ㄹ㘲㈭⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧異慢獤⤨攮慮汢卥湩汧剥煥敵瑳⤨਻†朠潯汧瑥条攮慮汢卥牥楶散⡳㬩 ⥽਻⼼捳楲瑰ਾਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴‾⠊畦据楴湯椨噳਩੻††晩
椡噳⤠ †笠 †††爠瑥牵㭮 †素 †瘠牡愠䵤牧㴠渠睥䄠䵤湡条牥⤨਻††慶⁲祬潣彳牰摯獟瑥㴠愠䵤牧挮潨獯健潲畤瑣敓⡴㬩 †瘠牡猠潬獴㴠嬠氢慥敤扲慯摲Ⱒ∠敬摡牥潢牡㉤Ⱒ∠潴汯慢彲浩条≥‬琢潯扬牡瑟硥≴‬猢慭汬潢≸‬琢灯灟潲潭Ⱒ∠潦瑯牥∲‬猢楬敤≲㭝 †瘠牡愠䍤瑡㴠琠楨⹳祬潣彳摡损瑡来牯㭹 †愠䵤牧献瑥潆捲摥慐慲⡭瀧条❥‬愨䍤瑡☠…摡慃⹴浤穯
‿摡慃⹴浤穯㨠✠敭扭牥⤧਻††晩⠠桴獩氮捹獯獟慥捲彨畱牥⥹ †笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欢祥潷摲Ⱒ琠楨⹳祬潣彳敳牡档煟敵祲㬩 †素ਠ††汥敳椠⡦摡慃⁴☦愠䍤瑡昮湩彤桷瑡਩††੻††††摡杍⹲敳䙴牯散偤牡浡✨敫睹牯❤‬摡慃⹴楦摮睟慨⥴਻††੽†† †映牯⠠慶⁲⁳湩猠潬獴਩††੻††††慶⁲汳瑯㴠猠潬獴獛㭝 †††椠⁦愨䵤牧椮即潬䅴慶汩扡敬猨潬⥴਩††††੻††††††桴獩氮捹獯慟孤汳瑯⁝‽摡杍⹲敧却潬⡴汳瑯㬩 †††素 †素ਊ††摡杍⹲敲摮牥效摡牥⤨਻††摡杍⹲敲摮牥潆瑯牥⤨਻⡽昨湵瑣潩⡮
੻瘊牡眠㴠〠‬⁨‽ⰰ洠湩浩浵桔敲桳汯⁤‽〳㬰ਊ晩⠠潴⁰㴽猠汥⥦笊 †爠瑥牵牴敵਻੽晩⠠祴数景眨湩潤⹷湩敮坲摩桴
㴽✠畮扭牥‧਩੻††⁷‽楷摮睯椮湮牥楗瑤㭨 †栠㴠眠湩潤⹷湩敮䡲楥桧㭴紊攊獬⁥晩⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮☠…搨捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤⁨籼搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨⤩笊 †眠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤㭨 †栠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨਻੽汥敳椠⁦搨捯浵湥⹴潢祤☠…搨捯浵湥⹴潢祤挮楬湥坴摩桴簠⁼潤畣敭瑮戮摯⹹汣敩瑮效杩瑨⤩笊 †眠㴠搠捯浵湥⹴潢祤挮楬湥坴摩桴਻††⁨‽潤畣敭瑮戮摯⹹汣敩瑮效杩瑨਻੽敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ眊湩潤⹷湯潬摡㴠映湵瑣潩⡮਩੻††慶⁲⁦‽潤畣敭瑮朮瑥汅浥湥䉴䥹⡤䘢潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧 †ਠਊ†† †⼠ 佄⁍湉摁 †⠠畦据楴湯椨味敲汬硩਩††੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻ਊ††††慶⁲獩求歯摥祂潄慭湩㴠映湵瑣潩⡮栠敲⁦਩††††੻††††††慶⁲汢捯敫䑤浯楡獮㴠嬠 †††††††∠湡湡慹潰湲㌱〰⸰牴灩摯挮浯Ⱒ †††††††∠硸灸牯确硸琮楲潰⹤潣≭ †††††崠਻††††††慶⁲汦条㴠映污敳਻†††††† †††††映牯
牨晥献慥捲⡨戠潬正摥潄慭湩孳椠崠⤠㸠‽‰਩††††††††੻††††††††††汦条㴠琠畲㭥 †††††††素 †††††素 †††††爠瑥牵汦条਻††††੽ †††瘠牡朠瑥敍慴潃瑮湥⁴‽畦据楴湯
敭慴慎敭⤠ †††笠 †††††瘠牡洠瑥獡㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨敭慴⤧਻††††††潦⁲椨〽※㱩敭慴⹳敬杮桴※⭩⤫ †††††笠ਠ††††††††晩
㴽洠瑥乡浡⁥਩††††††††⁻ †††††††††爠瑥牵敭慴孳嵩朮瑥瑁牴扩瑵⡥挢湯整瑮⤢※ †††††††素ਠ††††††੽††††††敲畴湲映污敳਻††††੽†††† †††瘠牡朠瑥潃浭湥乴摯獥㴠映湵瑣潩⡮敲敧偸瑡整湲਩††††੻††††††慶⁲潮敤⁳‽絻਻††††††慶⁲潮敤䅳㴠嬠㭝 †††††瘠牡瀠敲敦牲摥潎敤䱳獩⁴‽❛❡‬挧Ⱗ✠❢㭝 †††ਠ††††††昨湵瑣潩敧乴摯獥桔瑡慈敶潃浭湥獴渨‬慰瑴牥⥮ †††††笠 †††††††椠⁦渨栮獡桃汩乤摯獥⤨਩††††††††੻††††††††††晩⠠⹮慴乧浡⁥㴽‽䤧剆䵁❅਩††††††††††੻††††††††††††敲畴湲映污敳਻††††††††††੽††††††††††潦⁲瘨牡椠㴠〠※⁩‼⹮档汩乤摯獥氮湥瑧㭨椠⬫਩††††††††††੻††††††††††††晩⠠渨挮楨摬潎敤孳嵩渮摯呥灹⁥㴽‽⤸☠…瀨瑡整湲琮獥⡴⹮档汩乤摯獥楛⹝潮敤慖畬⥥⤩ †††††††††††笠 †††††††††††††瘠牡愠敲乡浡⁥‽慰瑴牥⹮硥捥渨挮楨摬潎敤孳嵩渮摯噥污敵嬩崱਻††††††††††††††潮敤孳牡慥慎敭⁝‽㭮 †††††††††††素 †††††††††††攠獬⁥晩⠠⹮档汩乤摯獥楛⹝潮敤祔数㴠㴽ㄠ਩††††††††††††੻††††††††††††††敧乴摯獥桔瑡慈敶潃浭湥獴渨挮楨摬潎敤孳嵩‬慰瑴牥⥮਻††††††††††††੽††††††††††੽††††††††੽††††††⡽潤畣敭瑮戮摯ⱹ爠来硥慐瑴牥⥮㬩ਊ††††††潦⁲瘨牡椠椠牰晥牥敲乤摯獥楌瑳਩††††††੻††††††††晩⠠潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝਩††††††††੻††††††††††晩
獩牔汥楬⁸☦渠摯獥灛敲敦牲摥潎敤䱳獩孴嵩⹝慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⁥਩††††††††††੻††††††††††††潮敤䅳瀮獵⡨潮敤孳牰晥牥敲乤摯獥楌瑳楛嵝瀮牡湥乴摯⹥慰敲瑮潎敤瀮牡湥乴摯⹥慰敲瑮潎敤㬩 †††††††††素 †††††††††攠獬੥††††††††††੻††††††††††††潮敤䅳瀮獵⡨渠摯獥灛敲敦牲摥潎敤䱳獩孴嵩⁝㬩 †††††††††素 †††††††素 †††††素 †††††爠瑥牵潮敤䅳਻††††੽†††† †††ਠ††††慶⁲牰灯牥潎敤㴠渠汵㭬 †††瘠牡愠敲乡摯獥㴠朠瑥潃浭湥乴摯獥
帧牡慥吠灹㵥愢敲彡尨睜⤫✢⤠⤠਻ †††映牯⠠慶⁲⁩‽㬰椠㰠愠敲乡摯獥氮湥瑧㭨椠⬫਩††††੻††††††慶⁲⁡‽慰獲䥥瑮木瑥潃灭瑵摥瑓汹⡥牡慥潎敤孳嵩⸩楷瑤⥨਻††††††晩⠠愨㸠‽〳⤰☠…愨㰠‽〴⤰਩††††††੻††††††††牰灯牥潎敤㴠愠敲乡摯獥楛㭝 †††††††戠敲歡਻††††††੽††††੽ਊ††††慶⁲牰灯牥祴慎敭㴠朠瑥敍慴潃瑮湥⡴瀢潲数瑲≹
਩††††੻††††††⹥牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻††††††牰灯牥潎敤椮獮牥䉴晥牯⡥ⱥ瀠潲数乲摯⹥楦獲䍴楨摬㬩 †††素 †††攠獬⁥晩
牰灯牥潎敤⤠⤠⼠ 汓灡琠敨愠⁤癥湥桴畯桧⁴桴牥⁥獩渠污捯瑡摥猠潬ੴ††††੻††††††⹥牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻††††††⹥瑳汹⹥獣䙳潬瑡㴠✠潮敮㬧 †††††瘠牡挠楤⁶‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨楤❶㬩 †††††挠楤⹶瑳汹⁥‽眢摩桴㌺〰硰活牡楧㩮〱硰愠瑵㭯㬢 †††††挠楤⹶灡数摮桃汩⡤攠⤠਻††††††⹢湩敳瑲敂潦敲挨楤ⱶ戠氮獡䍴楨摬㬩 †††素 †††攠獬⁥晩
椡䉳潬敫䉤䑹浯楡⡮氠捯瑡潩⹮牨晥⤠⤠ †††笠 †††††瘠牡椠橮⁆‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††††湩䙪献祴敬戮牯敤⁲‽〧㬧 †††††椠橮⹆瑳汹⹥慭杲湩㴠〠਻††††††湩䙪献祴敬搮獩汰祡㴠✠汢捯❫਻††††††湩䙪献祴敬挮獳汆慯⁴‽渧湯❥਻††††††湩䙪献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††††椠橮⹆瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††††椠橮⹆瑳汹⹥慰摤湩⁧‽㬰 †††††椠橮⹆瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††††椠橮⹆牳⁣‽⼧摡⽭摡椯橮捥䅴⹤晩慲敭栮浴❬਻ †††††椠⡦戠☠…

湩䙪⤠਻††††††††⹢湩敳瑲敂潦敲挨楤ⱶ戠氮獡䍴楨摬㬩 †††††素ਠ††††੽†⡽搠捯浵湥⹴獩牔汥楬⁸⤩਻੽㰊猯牣灩㹴ਊ搼癩椠㵤琢形潣瑮楡敮≲猠祴敬∽慢正牧畯摮⌺䙄䍄䙃※潢摲牥戭瑯潴㩭瀱⁸潳楬⁤㌣㌹㌹㬹瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹㤹ℹ浩潰瑲湡≴ਾℼⴭ潦浲渠浡㵥猢慥捲≨漠卮扵業㵴爢瑥牵敳牡档瑩⤨•摩✽敨摡牥獟慥捲❨㸠㰊湩異⁴祴数∽整瑸•汰捡桥汯敤㵲匢慥捲≨猠穩㵥〳渠浡㵥猢慥捲㉨•慶畬㵥∢ਾ椼灮瑵琠灹㵥戢瑵潴≮瘠污敵∽潇∡漠䍮楬正∽敳牡档瑩⤨㸢㰊是牯㹭㰊瑳汹㹥昊牯⍭敨摡牥獟慥捲⁨੻††楷瑤㩨㤠㘱硰਻††慭杲湩›‰畡潴㠠硰਻††潰楳楴湯›敲慬楴敶਻੽ਊ潦浲栣慥敤彲敳牡档椠灮瑵笠 †栠楥桧㩴㐠瀰㭸 †映湯⵴楳敺›㐱硰਻††楬敮栭楥桧㩴㐠瀰㭸 †瀠摡楤杮›‰瀸㭸 †戠硯猭穩湩㩧戠牯敤⵲潢㭸 †戠捡杫潲湵㩤⌠㑆㉆㥅਻††潢摲牥›瀱⁸潳楬⁤䈣䉂䈸㬸 †琠慲獮瑩潩㩮戠捡杫潲湵ⵤ潣潬⁲〳洰⁳慥敳漭瑵ਬ††††††††潣潬⁲〳洰⁳慥敳਻੽昊牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢笠 †眠摩桴›〱┰਻੽潦浲栣慥敤彲敳牡档椠灮瑵瑛灹㵥琢硥≴㩝潦畣⁳੻††潢摲牥挭汯牯›䄣䐲㔰㬴 †戠捡杫潲湵ⵤ潣潬㩲⌠晦㭦 †戠硯猭慨潤㩷〠〠硰ㄠ瀲⁸㐭硰⌠㉁い㐵਻੽ਊ昊牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽畢瑴湯崢笠 †瀠獯瑩潩㩮愠獢汯瑵㭥 †琠灯›瀱㭸 †爠杩瑨›瀱㭸 †漠慰楣祴›㬱 †戠捡杫潲湵㩤⌠䙄䍄䙃਻††潣潬㩲⌠㘴㜳㐳਻††楷瑤㩨ㄠ㔲硰਻††畣獲牯›潰湩整㭲 †栠楥桧㩴㌠瀸㭸 †戠牯敤㩲渠湯㭥紊昊牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮㩝潨敶Ⱳ昊牯⍭敨摡牥獟慥捲⁨湩異孴祴数✽畢瑴湯崧栺癯牥笠 †戠捡杫潲湵ⵤ潣潬㩲⌠㕁䕃㘵਻††潣潬㩲⌠晦㭦紊昊牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮⁝੻††慢正牧畯摮挭汯牯›㔣䄲䑅㭆 †挠汯牯›昣晦਻੽㰊猯祴敬ਾ㰊捳楲瑰ਾ畦据楴湯猠慥捲楨⡴笩 †ਠ††⼯搠瑥牥業敮攠癮物湯敭瑮ਠ††慶⁲敳牡档敟癮ਠ††晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢摰∮
੻†††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档ㄵ瀮⹤祬潣⹳潣⽭⽡㬧 †素攠獬⁥晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢慱∮
੻†††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档ㄵ焮⹡祬潣⹳潣⽭⽡㬧 †素攠獬⁥੻†††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档ㄵ氮捹獯挮浯愯✯਻††੽瘊牡猠慥捲彨整浲㴠攠据摯啥䥒潃灭湯湥⡴潤畣敭瑮献慥捲⹨敳牡档⸲慶畬⥥瘊牡猠慥捲彨牵‽敳牡档敟癮猫慥捲彨整浲਻楷摮睯漮数⡮敳牡档畟汲㬩ਊ敲畴湲映污敳紊㰊猯牣灩⵴㸭㰊瑳汹㹥 †⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ搼癩椠㵤琢形摡•汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘱硰∻ਾ愼栠敲㵦栢瑴㩰⼯摡牴捡⹫業楮瑳牥慩㕬挮浯振楬正敮⽷愿㘽㜳㤳∴琠瑩敬∽畢汩⁤潹牵漠湷眠扥楳整愠⁴牔灩摯挮浯•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢㰊浩⁧牳㵣栢瑴㩰⼯祬氮杹⹯潣⽭祬琯印瑩⽥浩条獥是敲䅥㉤樮杰•污㵴䴢歡⁥潹牵漠湷映敲⁥敷獢瑩⁥湯吠楲潰⹤潣≭猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯≫⼠ਾ⼼㹡ਠ搼癩椠㵤愢彤潣瑮楡敮≲猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴映潬瑡氺晥㭴眠摩桴㜺㠲硰∠ਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴㰊搯癩ਾ⼼楤㹶㰊搯癩ਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰‾ℼⴭ愠摤摥㜠㈯′ⴭਾ搼癩椠㵤䘢潯整䅲≤猠祴敬∽慢正牧畯摮⌺䙄䍄䙃※潢摲牥琭灯ㄺ硰猠汯摩⌠㤳㤳㤳※汣慥㩲潢桴※楤灳慬㩹潮敮※楷瑤㩨〱┰椡灭牯慴瑮※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹ℹ浩潰瑲湡㭴栠楥桧㩴〹硰椡灭牯慴瑮㸢ਠ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢㰊⁡牨晥∽瑨灴⼺愯瑤慲正洮湩獩整楲污⸵潣⽭汣捩湫睥㼯㵡㌶㌷㐹•楴汴㵥戢極摬礠畯⁲睯敷獢瑩⁥瑡吠楲潰⹤潣≭猠祴敬∽汦慯㩴敬瑦※楤灳慬㩹汢捯㭫眠摩桴ㄺ㘸硰※潢摲牥〺㸢㰊浩⁧牳㵣栢瑴㩰⼯祬氮杹⹯潣⽭祬琯印瑩⽥浩条獥是敲䅥㉤樮杰•污㵴䴢歡⁥潹牵漠湷映敲⁥敷獢瑩⁥湯吠楲潰⹤潣≭猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯㭫∠⼠ਾ⼼㹡ਠ搼癩椠㵤昢潯整䅲彤潣瑮楡敮≲猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴映潬瑡氺晥㭴眠摩桴㜺㠲硰㸢㰊晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾ⼼楤㹶ਊ